![]() Render up to 128,000 pixels square / 32 bits per pixel.12 Material Channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement.ProjectionMan camera mapping workflow tool.Raybrush painting directly onto rendered result.Multi-brush painting of multiple material channels in single stroke.3D Painting with layers, all blend modes, and Photoshop file compatibility.Sketch & Toon Art, Hatch, Spot (halftone) Shaders.Brick, Wood, Weathering, Pavement and Normalizer Shaders.Texture Baking: surface color, illumination, Ambient Occlusion, Normals, displacement, and more.Noise Procedural shader with 32 different noise algorithms.Fresnel Shader including physically correct IOR.Shading Models: Lambertian, Oren-Nayar.Selectable viewport resolution and channel display per material.Animated textures (MOV, AVI, sequence) with Viewport preview.Displacement: intensity (centered), red/green, and RGB.Normal Maps: tangent, object, or world.Transparency with absorption, total internal reflections, exit reflections.
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June 2023
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